Then you should change the field of view to get a real widescreen experience. These will set the widescreen resolution. If you change anything via the in-game menu video options, it will go back to some other value instead of -1. Use your arms if you have to to touch the corners of a road in Spain at your bonnet, do the same in your car on a similar width road, is everything ligning up? It is super easy to check as we are talking a factor of 100% error. set rmode -1 //This allows custom resolutions. Stop for a minute thinking of what people tell you, and use your own brain as it were to consider whether what you see in the frame of your monitor is what you would really see on the monitor if it was a physical window in your car at that distance etc. So, don't hang on to what CM said, you don't really even need them as part of this conversation once you got your FOV click values as we have, because you can use geometry and physics/optical calculations to check everything. However how you use the value from Dr1 to DR2 has changed as you aren't entering it in a config. With all due respect, Mike likely said that because the vFOV /camera isn't changed from DR1 to DR2 and that calculator was correct for DR1. DR1 and DR2 have same FOV values - and it's a vFOV*2.
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